ncgd-tes3mp

NCGD-TES3MP

A server-side lua implementation of Natural Character Growth And Decay - MW by Greywander, for TES3MP.

Features:

Installation

  1. Place this repo into your CoreScripts/scripts/custom/ directory.

  2. Add the following to CoreScripts/scripts/customScripts.lua:

     ...
     -- DataManager needs to before NCGD, like this
     DataManager = require("custom/DataManager/main")
    
     require("custom/ncgd-tes3mp/main")
    
  3. Ensure that DataManager loads before this mod as seen above.

  4. Optionally configure NCGD by editing the CoreScripts/data/custom/__config_ncgdTES3MP.json file (see below).

Differences from MWscript NCGD

Known Issues

Commands

Several commands are offered for recalculating data on the fly:

All commands have a configurable cooldown (see below).

Configuration

Each attribute modifier is fully configurable. Look for the modifiers key in the config file and edit to suit your needs. Default: what’s in mwscript NCGD

An array of strings. Indicates which attributes are affected by a particular skill’s increase. Default: what’s in mwscript NCGD

String. Message that’s displayed to players when they reach the server’s attribute cap. The string is passed to string.format() with an attribute name as an argument. Default: Your %s is being limited by otherworldly forces...

Integer. The number of seconds between commands. Default: 30

Boolean. Enables a period of accelerated decay after death. Default: true

Integer. The number of in-game hours accelerated decay caused by death will last. Default: 1

Integer. The default decay rate is multipled by this value after death. Default: 2

Boolean. Controls whether decay acceleration increases will be stacked if multiple deaths occur before the duration expires. Default: false

Integer. The minimum level a skill can decay to. Default: 15

String. Set the rate of skill decay: fast, standard, slow or none. Default: fast

Integer. Control the weight of each decay level. Default: 0, 1, 2, and 3 for none, slow, standard, and fast, respectively.

Boolean. Force load the related event hook for this mod in the event another one has disabled custom hooks. Default: false

String. Set the rate of attribute growth: fast, standard, or slow. Default: slow

Integers. Control the weight of each growth level. Default: 1, 2, and 3 for slow, standard, and fast, respectively.

Array of strings. Choose which attributes affect health growth. Default: Endurance, Strength, Willpower

Boolean. Set whether or not health modifications should be applied. Default: true

Integer. Set whether or not a level cap should be applied, 0 to disable. Default: 0

String. Message that’s displayed to players when they reach the level cap. Default: Your level is being held back by otherworldly forces...

String. Message that’s displayed to players when they try to use a command but lack the required rank. Default: This command requires admin privileges!

Integer. The player rank that’s required to use commands. Default: 2